In the final hours of an exciting Kickstarter funding campaign, the tribe banded together to unlock the 13th and final Stretch Goal - a Major Curse. Despite all warnings in Update #19 not to open the magic box, the Gore Stained Axe Tribe ignored the Dungeon Master and opened it... so lets really punish all Players for their insolence!
"Curse" cards are bad. So a Major Curse Card should be really bad. Perhaps it adds an 'environmental effect' on all Players, threatens to end the game or prevents a Player from winning. Maybe it makes the game harder on a player, or the howl group. Here are a few possibilities to get you thinking...
What horrific spell, event, item or condition would you unleash on the tribe?
"Curse" cards are bad. So a Major Curse Card should be really bad. Perhaps it adds an 'environmental effect' on all Players, threatens to end the game or prevents a Player from winning. Maybe it makes the game harder on a player, or the howl group. Here are a few possibilities to get you thinking...
- Silence 10' Radius- Player's cannot speak during trading
- Strike Blind- The Player cannot look at his Player Cards
- Pestilence - All Players must discard a positive Survival card
What horrific spell, event, item or condition would you unleash on the tribe?